Scotland
is the place to be right now if you want to be at the hub
of (ficitious) criminal behaviour. Not only is it the base
of your humble editors, but it is also home to writers like
Ian Rankin, Allan Guthrie and Christopher Brookmyre and Alexander
McAll Smith. But these guys, they're all behind the time,
working in print and prose. Now a small, Dundonian software
company have brought Scots crime into the twenty first century
with their online PI game, Gumshow Online. Iwan Roberts of
Hiding Buffalo was gracious enough to take the time out to
answer a few questions for us about the game...
CS:
For those uninitiated (and in case we miss the point entirely
with our review) could you tell us a little bit about Gumshoe
Online?
IR:
Gumshoe Online is a private detective game set in
1930’s America. Gumshoe gives crime and mystery fans
the chance to emulate their favorite detectives and solve
a series of gripping mysteries. Players must explore locations,
interview suspects and unearth clues to crack the case.
Played
with a standard web browser (Internet Explorer, Firefox etc.)
Gumshoe Online is available to almost everyone with an Internet
connection, not just gamers with the latest computer hardware.
CS:
What made you decide to turn to the PI genre for
inspiration?
IR:
The nice thing about the PI genre is freedom it gives
us over the game’s content. Because anyone can hire
a private detective we can introduce the player to every part
of Wheaton City, keeping the game fresh with new characters,
locations and puzzles.
CS:
What do you think attracts players to Gumshoe online
and more importantly what keeps them playing?
IR:
I think people enjoy the challenge of playing Gumshoe
Online and there’s a real sense of achievement when
you find a clue, solve a puzzle or close a case. A perfect
example of this is the number of people who replay cases after
they’ve finished a mystery, trying to find every last
clue.
Gumshoe
Online also contains an extensive ranking system that allows
players to compare their own performance against other detectives
and find out who is the top online sleuth.
To
keep people coming back to Gumshoe Online we’ll be releasing
new cases at regular intervals. We’ve launched two cases
so far and are working on another three. In addition to these
mysteries there’s also a free tutorial case that takes
about an hour to play and lets people try out Gumshoe Online.
CS: This is the million dollar question
for some of our readers; but are your team fans of the genre
in real life?
Yes
we’re all big crime and mystery fans; I don’t
think you could work on a project like Gumshoe if you didn’t
really enjoy the subject matter.
As
well as the computer equipment you’d expect to find
in our office, there’s also a growing collection of
detective novels and films. Pride of place goes to a battered
set of Raymond Chandler novels; we’re all big Philip
Marlowe fans especially “The Lady in the Lake”.
The newest book in the office library is a copy of Faceless
Killers by the Swedish author Henning Mankell.
CS:
What advice would you give to idiots like me who
find the lockpicking puzzles very difficult indeed?
IR:
The best advice I can give to anyone who’s
stuck, is check the forum and don’t be afraid to ask
questions. I can’t think of another game where players
are so willing to help each other.
CS:
I understand Hiding Buffalo may have won an award
for an early version of Gumshoe? If I’ve done my research
right, could you tell us a little about that and what this
recognition has allowed you to do that you may not otherwise
have had a chance to do?
IR:
Our original Gumshoe prototype won the Dare to be
Digital competition a few years ago. Instead of being a web-based
game Gumshoe was originally planned as a 3D console title
with the same deductive game play. Unfortunately we couldn’t
secure a publishing deal for the game, although the prototype
did generate a lot of interest from the general public.
While
obviously a set back, we always believed that an audience
did exist for a detective game aimed at crime and mystery
fans rather than traditional gamers. We began to look at ways
of creating Gumshoe without publisher backing and decided
to turn Gumshoe into the web-based game Gumshoe Online.
While
Gumshoe Online differs from the original prototype in a number
of ways the gameplay has remained the same and converting
the game to the web has a number of benefits including making
the game available to a wider audience and allowing new cases
to be released directly to players.
CS: Wheaton City’s a large place;
do you know it well or is it just being made up on the hoof,
growing organically along with the game?
IR:
A bit of both really. We had a list of locations
we wanted to see in the game and the rest of the city grew
up around these buildings. A few key locations have already
appeared including the Police Headquarters and Courthouse.
I
don’t want to give away all the locations we’ve
got planned but the Mayor’s office, City Museum and
even a baseball stadium will be making an appearance in the
game at some point.
CS:
For the writers out there who may be reading this, are you
currently seeking active submission for games
IR:
Yes we’re always searching for new content.
Gumshoe Online is a long-term project and we plan to be releasing
new cases for years to come. We’re looking for interesting
cases with believable characters and realistic dialogue.
People
interested in writing for Gumshoe Online should contact us
at info@gumshoe-online for more information.
You
want to know more, huh? Then check out our review of Gumshoe
online or, better yet, go check it out for yourselves
right here. Tell
'em Russel sent you. |